AI Insights · Timothy · March 2022
Top 5 Celebrity Games Performance in Saudi Arabia Q1 2022
Discover the performance trends of the top 5 celebrity games in Saudi Arabia during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 celebrity games in Saudi Arabia showcased varied performance trends in terms of downloads, revenue, and active users. Here are the key insights from Sensor Tower data:
Streamer Rush by MagicLab saw a significant spike in weekly downloads early in the quarter, peaking at 10K during the week of January 17. However, downloads gradually declined, reaching 223 by the end of March. The app also experienced an increase in weekly active users, peaking at nearly 12.5K in mid-January before dropping to around 3K by the end of the quarter.
Idle Streamer — Tuber Life from WAZZAPPS GLOBAL LIMITED had a relatively stable download rate, with minor fluctuations, starting at 2.3K and ending at 896 downloads per week. The app's weekly active users peaked at 6.4K in mid-January but saw a gradual decline to around 3.6K by late March. Revenue-wise, the app showed minor earnings, peaking at $32 in late February.
Vlogger Go Viral: Tycoon Game by Tapps Tecnologia da Informação Ltda. had a consistent but modest download trend, starting at 1.3K and ending at 528 downloads per week. Active users peaked at 4.5K in early January, gradually decreasing to around 2.5K by the end of March. The app generated minimal revenue, with a slight peak of $7 in mid-January.
Idle Streamer! from MOONEE PUBLISHING LTD showed a steady download pattern, beginning with 1.3K downloads and ending with 571 per week. Active users peaked at 3.7K in mid-January, gradually decreasing to about 1.5K by the end of the quarter. The app's revenue peaked at $63 in early January.
Finally, BTS WORLD by Netmarble Corporation experienced stable download numbers, starting at 935 and ending at 633 downloads per week. Active users remained relatively steady, peaking at 3.1K in early January and ending at approximately 2.6K by late March. Revenue showed some variance, peaking at $85 in late February.
For more detailed insights and data on app performance, visit Sensor Tower.